Bulwark needs a mouse with two buttons; it doesn't have touch controls yet.

Position
Integrity
Heat
Charge
Boss
Time 0:00.00 Phase 1 Hits 0 Beam auto
Charge from shield / walls 0 / 0
Controls
Click walk there. The shield faces the boss on its own and pulls in what it can catch.
Right-drag build a wall along the drag (30 charge, up to eight). Walls eat bullets from any side and pay 1 charge each; the shield pays 4 but heats up.
F beam fires itself whenever it has 60 to spare above a 30 reserve (default), or only on Space, which fires at 60
P pause R restart
A hit costs 12 charge; only when you have none does it cost integrity, which never comes back. Heat drains the shield's absorbing: at 100 it drops for two and a half seconds. Streams announce their lane for 3.5 s and go for whichever wall earns you the most. Breakers crawl toward your walls and die to any beam that crosses them. Bastions rise between you and the boss and take the beam instead; walk out from behind them. After 4:00 the sky closes.
Replay
Every run is recorded as inputs plus a seed, so it replays exactly. Download a file or Copy a pasteable string to share a run; Load or Paste to watch one.
Bests in this browser
Fastest kill—
Fewest hits taken—
Fastest engineer—
The engineer board is for kills where at least two thirds of the charge came from walls.

Why it's built this way