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    <title>The Long Game on Shicheng Rao</title>
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      <title>Bulwark</title>
      <link>https://shichengrao.com/long-game/bulwark/</link>
      <pubDate>Sat, 19 Sep 2026 20:00:00 -0400</pubDate>
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      <description>&lt;p&gt;Bullet hells are about reading a pattern and then threading it with pixel-perfect&#xA;movement. This one keeps the reading and drops the requirement to thread. Your ship&#xA;is slow and tough, and its shield &lt;strong&gt;absorbs&lt;/strong&gt; anything that lands on the arc you&amp;rsquo;re&#xA;facing. Every absorbed bullet charges your beam. Charge also buys &lt;strong&gt;barriers&lt;/strong&gt;:&#xA;fixed walls that eat bullets until they wear through, so a patient player can close&#xA;the lanes the boss keeps using and turn an open screen into a closed one.&lt;/p&gt;</description>
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      <title>Slipstream</title>
      <link>https://shichengrao.com/long-game/slipstream/</link>
      <pubDate>Sat, 19 Sep 2026 20:00:00 -0400</pubDate>
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      <description>&lt;p&gt;Arcade racers reward the last-millisecond brake and the perfect drift. This one&#xA;adds the thing real racing is actually about: pace management. Your tires have a&#xA;&lt;strong&gt;temperature&lt;/strong&gt; and a &lt;strong&gt;life&lt;/strong&gt;. Pushing (extra power) heats them fast; hot tires&#xA;slide wide and wear out; worn tires never get their grip back. Running in another&#xA;car&amp;rsquo;s &lt;strong&gt;slipstream&lt;/strong&gt; gives you a speed boost and cools the tires, and the track is&#xA;narrow enough that a car ahead can genuinely &lt;strong&gt;block&lt;/strong&gt;.&lt;/p&gt;</description>
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      <title>Crux</title>
      <link>https://shichengrao.com/long-game/crux/</link>
      <pubDate>Sat, 19 Sep 2026 20:00:00 -0400</pubDate>
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      <description>&lt;p&gt;Platformers ask you to commit to a jump and be right. Climbing games ask you to&#xA;&lt;em&gt;maneuver&lt;/em&gt;: find the holds, budget your strength, rest when you can, and only commit&#xA;when the move is safe. Crux puts both on the same wall.&lt;/p&gt;&#xA;&lt;p&gt;The first pitch is the whole game in miniature: a slot with an ice pillar on one&#xA;side, which you can only bounce off, and a jug wall on the other, which you can rest&#xA;on. Both reach the same ledge.&lt;/p&gt;</description>
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